It completely took me out of the experience. You’ll hear things that you’d never hear a wrestler say and other things that are simply juvenile. If you thought the promo system that debuted last year was bad, it returns along and the dialogue is similar in tone. It sounds great on paper, but it really falls flat because of how awful the dialogue is. You’re now allowed to explore backstage areas, chat with superstars, align yourself with or against The Authority, and take on side quests. M圜areer Mode continues to be the main game mode in WWE 2K18 and it has been re-worked into more of an RPG experience than previous years. Hair and facial animations still need a lot of work. I don’t necessarily see this as a bad thing as the in-ring product has been solid in this game, but other people may have a different opinion. You’re getting virtually the same matches and playstyle as the last game with the few improvements I’ve mentioned tacked on.
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You can even have 8-man tag team matches or Battle Royales now which we haven’t seen since SmackDown! Just Bring It.Īs far as gameplay innovations go, that’s pretty much it. It’s a big deal considering how difficult it was to get the pin when the opposite team was always there to break up the pinfall. This makes it much easier to get the victory when one of the wrestlers is recovering. Tag matches also now feature the fatigue system that was implemented to Triple Threat and Fatal 4 Way matches last year. Now, a wrestler simply comes in with a small buff that allows them to get the upper-hand on the other team for a brief time. Hot tags now occur more frequently and don’t include the stupid cutscene that messed up the flow of matches previously. Tag matches have also seen a couple notable improvements. This gives you a bit of an advantage when playing as a big man. It’s especially cool to take a bigger, stronger character like Braun Strowman and powerbomb smaller wrestlers out of the ring. It opens up a ton of options that make matches feel a little less monotonous. You can even put them on the top turnbuckle if you desire. You have the freedom to walk around anywhere and slam your opponent down wherever you’d like including place like the steel steps. There are four carry positions: fireman’s carry, cradle, over the shoulder, and powerbomb. The big new feature this year is the ability to lift and carry opponents. While it still leaves room for improvement, there’s a lot to like in WWE 2K18. Luckily, this year, 2K and Yuke’s decided to shake things up a bit and add some features and changes that fans have been clamouring for for years.
#Wwe 2k18 pc review series
As soon as 2K took over the series from THQ, they started to improve the series, but it hit a plateau with WWE 2K16 and we haven’t seen much difference since then.
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The WWE 2K series is a series that hasn’t seen much improvement over the last few years.
#Wwe 2k18 pc review full
Find out what’s new this year in our full WWE 2K18 Review. WWE’s annual video game franchise is back and it looks more lifelike than ever – for the most part.